![]() This plugin will be periodically updated whenever there is a new bug that is fixed. Also to be included with this plugin will be any bug fixes made for RPG Maker MV. The Core Engine plugin is a plugin that’s made to address the core aspects of your game project, from raising the limits of stats to changing the colors of your window objects. It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page. Plugin List It is highly recommended that you place these plugins inside your Plugin Manager in the order shown on this page. I ask of you, as users, to please do not do things that will make me complicate it for everyone. If it is a "game template" made only for RPG Maker users to learn from, that does NOT qualify as a game project, and the plugins from the Yanfly Engine Plugins library cannot be redistributed as a result of that.Īny non-Original content posted, linked, or shared on my website and channel will still require you to contact the respective parties for permission of use. This list may be updated in the future.įor context on what is considered "the scope of game projects", this means anything that is made with the intention of it being played by players for all sorts. ![]() However, special permission has been granted to these individuals/entities for redistribution of the plugins as long as the plugins remain in their updated form: Archeia, Visustella (porting allowed), Ækashics Librarium, Caz Wolf, Raim, DreamX, Fallen Angel Olivia, Atelier Irina, Aries of Sheratan, Arisu's Dollhouse, Munokura of FunGameMake. Redistribution of the plugins and its code, outside the scope of game projects, is strictly forbidden outside of the host website, Yanfly.moe, and by the following sites/members: itch.io. (Although a free copy of your game would be nice!) I only ask that you provide “Yanfly” or “Yanfly Engine” a spot in your game’s credits. I do not demand royalties or special liberties if you choose to use Yanfly original content in your commercial games. in that case i used the random dungeon generator and modified it from that base it makes designing an area like that whole lot easier.Here are some plugins made for RPG Maker MV, a piece of software that lets you create your own role playing games for the PC, Mac, and various mobile devices! Keep in mind that these plugins are made for RPG Maker MV]] only! They do not work on other RPG Makers.Īny original material made by Yanfly is free for use with both free and commercial RPG Maker games unless specified otherwise. yeah, i mean there are some areas like the desert area i am making now where the Random Dungeon Generator has come in seriously handy. Also, I usually have an idea of the map layout I'm planning before I make the map, and in those cases the generator is garbage since it goes against what I've planned. At its default, sure, it's pretty bad, especially when the designer gets too lazy to add detail. Originally posted by amerk:It's a tool, nothing more or less. If the issue is coming up with a good layout for your dungeon, there's also this site that can help give ideas: ![]() And even though it's based on VX, it can work for VX Ace as well, and really any kind of editor where mapping is involved. It's not the best, but it at least shows what can potentially be done, and if you're looking for a more old school NES / SNES look for your game, it works. Still, here is one that's considerably decent on using the generator: There used to be a considerable amount of mapping tutorials on the dungeon generator when the VX.net site was around, but once that site was closed a lot of those tutorials disappeared. First, it works best as a means of interior dungeons (caves, ruins) but not so much as means of designing exterior fields (forests, plains). However, if you treat the tool like you would the rest of the editor (as a base for creating your own original ideas upon and not merely as a means of sticking with default mechanics), it can be pretty decent and shave off some time in map design. ![]()
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